Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM406 Mapping and Delivery Guide
Create visual design components for interactive games
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM406 - Create visual design components for interactive games |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools.It applies to individuals who contribute who support the design, development, and programming of digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: a design brief computer hardware, software, and peripheral devices suitable for games development games engines the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify the commonly used visual design components for games and interactive media |
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Element: Identify the graphics software packages used for visual design |
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Element: Use graphics software |
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Element: Create the visual design components for a game and interactive media |
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Element: Evaluate the implementation |
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